vimeo.com/33174546
this is my way to simulate Paul Clements' Headphones Cloth. It's just a very basic cloth setup... I start by creating a raw geometry, fixing the internal loop of points, setting gravity to 1 and wind by 4 on the Z axis. Finally you have to Cache all the simulation and to play it reverse by pressing F6. That's all. ;) I hope some one will go deeper than me...

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