Experimenting with the point cloud technique shown in my previous tutorial. [vimeo.com/38640356] Three instances of Trapcode Form are creating the Mech, one for the floor, and another for the floating dust particles. The base and projectors were rendered in Cinema4D, with the camera exported to AE for the matching move.
Additional effects used: Trapcode Horizon, Trapcode Lux, Trapcode Shine, VC Optical Flares, Magic Bullet Looks
Mech 3D model by Andy Brown from Luxology, as part of their SubD training - luxology.com/store/19_subdivision_modeling/