My latest showreel consisting of VFX, Modeling, Texturing, Lighting and Compositing.
1) Opening Title done in Houdini, edited in After Effects
2) Paper aeroplane liquidifies into a Bi-plane that shatters into a Jet.
Effects, Texturing, Lighting, Compositing, Animation, done in Houdini, Nuke, After Effects.
3) Explosion with Light Streaks using only Custom Shaders done in Houdini.
4) Rigid Body Simulation for fracturing with Procedural Controls done in Houdini.
5) Particle Manipulation and Instancing done in Houdini
6) Particle Simulating an ink/smoke using 28Million particles, Delayed load procedure done in Houdini
7) Particle Trails Procedural, with custom shader, done in Houdini and Nuke
8) Smoke and flames, a burning effect made of particles using Maya and Nuke
9-10) Modeling of Rebellion Sword and Ceberus Gun, done in Houdini
11) Texturing done in Maya
12-16) Photorealistic Texturing and Lighting using Maya, rendered using Mental Ray
Music courtesy of ParagonX9.