Hello everybody, my name´s Manuel Mayer and I´m primarily a Surfacing/Look Dev & Lighting Artist with 3+ years industry experience.
For more information please visit my linkendIn page where you can also view my CV.
Following additional information regarding the content of the Reel and detailed contributions:
Vic the Viking and the Magic Sword:
I was responsible for setting up master lights for specific environments / daytimes and shot lighting. I was also involved in the process of reviewing and approving secondary shots.
I was also responsible for setting up basic tileable materials/shaders like wood, paint, iron, dirt, dust, moss etc. in maya/arnold and blending them togehther with the use of mask generators built in substance designer. This was possible due to a similar shader as the PxrLayerSurface material. The modular materials and mask generators built for the viking island allowed for quiet complex but easily changeable material networks and could then be used throughout the environments for the whole film.
Additionally I was responsible for texturing and shading of some of the main and side characters of the film.
Maya the Bee 2: The Honey Games:
I was responsible for setting up master lights, shot lighting, shading the Mino Maze structure seen in the reel, some plants and some characters. I was also responsible for setting up and baking the lighting for the beehive sequences due to the rendertime budget. The spec was then added in the shader on top of the baked textures and the shadows were added per shadow catcher material.
I was responsible for setting up master lights, shot lighting and rendering.
I was responsible for setting up master lights and shot lighting.
ITFS Trailer 2019: Happy:
I was responsible for texturing the main character Happy, the shading of the other two characters Sad and Angry and building some procedural shaders for the hairlike environment structures. I was also responsible for setting up master lights, shot lighting and rendering.