This was created in response to the “Future” prompt in “Personal Narrative,” wherein we were asked to create work about the future as if we were already there. I designed my own game, Demiland, using Photoshop and InDesign. The game was printed by Spoonflower onto canvas material. The cards (categories: “Pick A Man,” “Curveball,” “Desire,” “Opportunity,” “Advantage”) were printed by Wilson Printing. I made double-sided game pieces using pictures of myself, laminate, and Sculpey clay. Groups of five played the game over the course of three evenings, during which I acted as the “Demigod,” adjusting rules as needed and judging the players’ performance on “Opportunity” cards (e.g. “TASK: Describe Demi’s future children”). I also filmed these “performances” and my final monologue, which unfolded each night after game-play finished and was partially improvised. In the monologue I discuss my need to plan things and how coming to UCSB has made me realize that some of the best parts of my life have been those I could not have planned (e.g. doing spoken word). The most fulfilling part of this performance/sculpture was seeing the differences in game-play each night based on what each individual player brought to the table—their abilities and willingness to share, etc. I will be reenacting this performance in the undergrad show this year.