Small collection of some of the work I've produced over the last year or so...
Wrath Of The Titans - Pyroclastic smoke and fire simulation using Flowline.
Shot 1 - Smoke trails
Shot 2 - Interaction smoke cloud
Shot 3 - Fire explosion
Shot 4 - Interaction smoke cloud
Welsh Rugby Union - Custom hair/shard system development in for Maya in Python, pipeline tools, particles, debris, dynamics.
John Carter and Sherlock Holmes 2 - Crowd simulation using MPC's ALICE
Siemens, Flying Fish - Developed a custom directable flocking solution in Maya using Python @ Smoke And Mirrors London
MTV 10 for 11 - Python based procedural rigging and animation system for Maya and pipeline tools
Huggies - Procedural rollercoaster building developed in Houdini and pipeline tools developed for Houdini and Maya in Python.
More details and work available @ chunkified.com.