This is my new rnd this is very low res simulation
i was just testing workflow from sim to render.
I use big value for sticktion just to see what is max amount that i need, mesh and splash are also very low res.
Naiad sim - Houdini PBR
More to come.....
- model and texture by - Eddie Munoz (eddiemz.blogspot.com/p/3d.html)
- riging by - Justin Kirk - vimeo.com/justinkirktd
Big thanks to Jason Slabber and Magnus Pettersson
for houdini shading tricks.