The work continues...

Here you can see team Blue beating up on team Red.

Controlling animations in the Blender Game Engine is kinda making me tear out my hair, but I'm moving along.

Right now the result of each combat is random, ~50-50 either way. I'm planning on implementing an rpg-like system in future builds.

So basically, more and better animations, combat system, and maybe some work on the graphics to make it a bit more evoking.

Ninja model and animation by Psionic 3d, psionic3d.co.uk

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