This is the first part of Series 2, where we are going a step ahead and do a more movie like advance scene from scratch to finish.

-Preparing for Matchmoving
-Matchmoving stuff thats hard to Matchmove
-Simulating fragments simulation inside 3ds max using its new build in simulation engine MassFX
-Building an explosion and fragments using Particle Flow
-Saving files from 3ds max 2012/13 and opening them inside 3ds max 2011
-Making a FumeFX explosion
-Composing the final effects

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