Learn to build games for web and devices using Starling framework. Take advantage of Adobe Flash Player's Stage3D feature and hardware-accelerate your 2D games.
In this episode, you will understand how the artwork and animation for Hungry Hero game was built. We will also explore how they are exported to PNG files and later using Texture Packer, into sprite sheets. The last step will be to load the sprite sheet and play the hero animation in the AS3 project.
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