sorry for the cuttoff at the end -- SD card was full.
this set was essentially more experiments with non-periodic tiling patterns. I'm still fascinated with the forms. Towards the end of the night I started using color.
visual software done with audio-shadertoy, a web based GLSL Shader tool/toy that allows for prototyping of audio-reactive visuals, built with Ryan Alexander and Reza Ali.
for this setup, we routed live audio via ChucK through the built-in mic on my macbook air, via osc to Node, and the client receives via web sockets.
because osx-style full-screen multi-monitor support is completely broken in OSX Lion, we couldn't use chrome. so we stripped out all the chrome-only webaudioapi stuff, and replaced it with an osc receiver. This allowed us to analyze the audio with an external interface and use any browser that supports webgl canvas, and does multi-monitory fullscreen correctly on osx. we ended up using firefox.
live-audio branch with float-sliders ui [warning:totally hacky] : github.com/quilime/audio-shadertoy/tree/live-audio-ff-datgui
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