Low-frequency feedback is channeled through the surface of the castle, so by lying or jumping on the bouncy castle, participants change the sound. When more than one person is on the castle, the changes each makes will impact on the other, allowing for interaction not just with the artwork itself, but with other participants, allowing a kind of gameplay to develop.
Following this prototype Simon will be building a bespoke bouncy castle filled with sensors and a sub bass surround soundsystem. Look out for it in Liverpool this summer.
This will become an OpenHardware project and a physical 'development platform' for artists and creative technologists to experiment with interaction. Simon's 'application' for the platform is called the Resonator and uses the inflated membrane to play with low frequency sound. Equally bouncing people could be used to trigger lights run Supercollider and PureData patches or any other form of interactive generative art.
Part of SoundNetwork’s ongoing mission to negotiate playful, critical and social spaces to support artists making work.