This is my very first texturing project at NCCA. We had to choose a specialty and develop an artifact supported by a research.
I optimized the UV's to get really hi-res maps, then used Mari to hand paint the textures and did the shading and lighting in Maya, rendered in Mental Ray and the hair in Maya Software.
I loved this project and enjoyed texturing a lot! I will carry on working on it to improve the shaders and different lighting! so will be posting soon!
My lecturer, Jahirul Amin lent me his awesome hi-poly model. :) so Thank you very much J.