A Collaborative project between Open Virtual Worlds, research team within the School of Computer Science, University of St Andrews and Timespan Museum and Arts Centre.
Virtual Reconstruction and Film: Sarah Kennedy
Digital Curation, Archaeological Research and Narration: Jacquie Aitken
Character Animation: Lucy Hardie
Digital Systems: Iain Oliver
Digitisation of feature objects: Catherine-Anne Cassidy
Project Coordinator: Alan Miller
Kildonan in the Iron Age, was probably part of a regional ruling province made up of groups of people living in small farming settlements along the main river valley and tributary burns. The landscape was shaped, several thousands of years earlier, by the action of large glaciers moving across the land scouring out the valley floor and leaving deposits of loose rock and stone on the surface as the ice melted.
One of these settlements was at Caen, where today the burn descends down in between the slopes of rolling granite hills towards the Helmsdale River on its journey to the North Sea.
The Iron Age landscape, over 2000 years ago, was partially covered with dense vegetation growing along the steep river banks and over the lower hill slopes, providing shelter for many wild animals and birds, including golden eagles, deer, badgers, wild boar and wolves. The native woodlands comprised tall Scots Pines interspersed with birch, hazel and a few oaks, providing vital resources for domestic building materials and fuel.
The howl of the wolf would have been heard all around signifying the constant threat of danger for the people in the nearby roundhouse settlements, who feared the wolves might kill their sheep and young animals.