Rick Iacobo - RIacobo@Gmail.com - linkedin.com/in/rickiacobo
Reel showcasing my rigging / skinning / MEL scripting abilities.
Software: Maya, 3DSMax, After Effects, Photoshop.
1: BobCat, Maya. Quadruped Rig made for Unity 3D. Includes stretchy spine, and IK / FK blending. Optimized for Unity: joint count, skin influence, and low poly.
2: MEL Script - Cleanup. Maya. Script that I created to quickly extract just the mesh from a posed character.
3: Male Torso skin test, Maya. Linear skinning. Created a hefty exoskeleton joint chain in the shoulders and forearms, to perpetuate realistic deformation, but kept them driving the 'bind' joints, so it could be easily taken into Unity.
4: MEL Script - Auto Arm Rig. Maya. Windowed script that I created to position bones via locators (great for centering in a mesh!), and then proceed to automatically create the exoskeleton (IK, FK, and bind joints), complete with full ik/fk blend, and controls.
5: Dynamic tree test, 3DSMax. Tree shows realistic limb 'sway', derived from key framing it's trunk joint, in real-time. The limbs can also be driven by wind, and gravity, for a dynamic simulation.
6: Dynamic tree (Final), 3DSMax. Animation shown in real-time, not baked. Dynamic springs used to get the effect.
7: Rabbit, Online Digital book. 3DS Max, CAT. Demonstration of animated rig. Exported with QTip plugin into Unreal engine.
Music: Deadmou5 - Strobe
All rigging / scripts / dynamics / animations were done by myself.
Models / textures were created by various artists, including Todd Sheridan.