This is a quick rundown of how to use xNormal. I go over the basics of importing in your high and low poly meshes, using the 3D viewer to create your cage, and how to bake a normal and ambient occlusion map.
You can find more tutorials by me on my website: alexkarpati.wordpress.com
Also, if you have any questions about my tutorials, feel free to email me at [email protected]
Get started for free
24/7 customer support
Our customer support team is available to help 24/7. Enterprise members also receive dedicated account managers and a guaranteed uptime SLA.
© 2026 Vimeo.com, Inc. All rights reserved.
TermsPrivacyYour Privacy ChoicesU.S State PrivacyCopyrightCookies