Project by: Signe Mårbjerg Thomsen, Ana Catharina Marques and Kenneth Robertsen.
Origo is born from the image of sunlight entering a room through cracks and holes, and drawing on surfaces of the space. As the sun moves, these drawings change during the course of the day, dynamically transforming as they travel across the surface of the space and create a new perception of the ambience.
From these inspirations came the desire to create a light fixture that would mimic the behavior of natural light in an environment. The flexibility of physical computing and LEDs enable designers to push the boundaries and classical notions of what a lamp is, its interface and aesthetics.
Origo is a lamp that alters its physical expression in relation to its position in 3-dimensional space. The interface is seamless; it reacts to direct manipulation of the object as well as the physical proximity of the users’ hands.
Origo is composed of three legs of varying lengths along three axes. This construction enables the lamp to be positioned on three different planes. Due to its asymmetrical construction, Origo creates unique characters that are defined by how the lamp is positioned on the surface.
An internal accelerometer registers the transition between the physical states and changes the composition of light in the legs accordingly. Further manipulation in each state allows the user to control the brightness of each element through a hand gesture. The proximity of the user’s hand is determined by infrared sensors along each extension of the structure. The sensors fade the corresponding strip of LEDs depending on the proximity of the user’s hand.
Origo is comprised of laser cut faces of poplar veneer to complement the cold ambience of the daylight LEDs. An embedded Arduino Mini controls the behaviour of the electronics. Its compact size enables a fully functional system enclosed in the structure of the lamp.
Faculty: Massimo Banzi and David Cuartielles
Made during the Physical Computing course at CIID 2012.
More information at ciid.dk