This project was born out of experimentations with depth mapping and skeleton tracking with Kinect. It employs a few peculiarities and quirks of Kinect to create opportunities for augmenting a live human performance. The quirk which we explored in Kinect was based on its limitation of having a minimum range for the depth camera. It meant that skeleton tracking would not work on any of these object which is too close to the Kinect. The way we used it was to create occlusion in path of the user, so that part of his/her body could not be tracked, and correspondingly no RGB pixels were shown on the screen, effectively the part of the user so covered was invisible on the screen.

Team: Antoni Kaniowski, Rohit Sharma

Generative Design Module, CIID
February 13-24, 2012

Faculty: David Gauthier, Joshua Noble

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