Here's a little showcase of some recent experiments with Cinder and iOS. I've been working on some updates to Cinder to better leverage the devices, including things like location, orientation, OpenGL ES2, and more. Here's the laundry list of what's happening here, not necessarily in chronological order:

- OpenGL ES2 / GLSL
- iOS port of Hai Nguyen's Fluids2d
- Location services
- Location based augmented reality
- 3D drawing
- OBJ loading
- Multi-oscillator synthesis and FFT analysis
- Data visualization
- GLSL filters, vector morphing
- Device orientation, accelerometer
- Access both cameras, record video to camera roll
- Localization
- 2D UI engine
- Multi-sampling

Music is "Dreams I Create" by Blackbird Blackbird.

Special thanks to Hai Nguyen for Fluids2D, Chris McKenzie for Pivot and Andrew Bell for Cinder and its SVG parser. :D

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