Short demo video of a virtual 3-D level for unreal tournament, created in a HyperWerk media course.
With 'studio 7' Marc Champion and Matthias Branger designed a level around different music compositions. Their worlds were built in a way that the player would move or even be moved in accordance to the music he or she was hearing. He can choose one out of seven doors to get a particular experience according to the sound he hear coming out of the door. Programmed in the 'Unreal Tournament Editor' environment.
This example was successful in exploiting the VR aspect in aesthetically unexpected and wonderful ways, but less successful as actual shooter levels.
This course for media management students was designed as a confrontation with the changeable aspects of a known media. While many of the students have played with first-person shooter games before none of them had yet looked at the possibility of modifying the game. The aim was to develop a strategy for understanding possible alterations, define a project and implement it. The emphasis was on developing something beyond the known appearance of shooter games and challenge the visual appearance by exploiting the VR possibilities in novel ways...
more infos on the course on: http://static.dieangewandte.at/gems/alice/04WienAngew.pdf