brickini - procedural LEGO sculpture generator

brickini - procedural LEGO sculpture generator

Stefan Müller

brickini turns regular geometry into LEGO sculptures.

My goal for this tool was to give my algorithm some clever building techniques logic and to support a lot of different sloped bricks which are key to get good looking environment/landscape dioramas.


Credit for the bricks itself goes to Mecabricks! The best LEGO CAD editor out there :)


Features:


-sculptures are generated as one would build it in reality

-largest bricks where possible, but varying rotations to get interlocking

-short and high slopes for steep and long slopes for gentle elevations

-regular bricks and bricks + slopes switch

-24 brick types supported: single width, double width, all slope lengths, heights and inverted variants.

-hollow and solid switch

-color support from incoming geometry

-imperfect alignment controls

-decoloring controls


I already have a lot of ideas for more features, I hope I find some more time soon.


The renderings were made with redshift. If you want to find out more about my materials have a look here:

http://stefanmuller.com/exploring-lego-material-part-3/

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