nPartcle(Liquid) flow on vertical Polygon Plane. Converted to poly mesh from nParticle. Used projected 2D-noise texture as bump map for small specular.

Particle Size
Radius: 0.01

Dynamic Properties
Conserve 0.98
Drag 0.98
Damp 0.001

Liquid Simulation
Rest Density 5.0
Viscosity 10.0

Viscosity Scale
Surface Tension 1.0

Output Mesh
Threshold 0.2
Blobby Radius Scale 8.07
Motion Streak 0.0
Mesh Triangle Resolution 0.01

Per Particle Attributes
Mass = rand (0.1,1);


-Y 9.8

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