That's the car racing game we did in the first semester (FALL2008) of the DDJV. My main tasks were :

- Create a graphic engine using DirectX 9.0 sdk and C++ : design of the render process. Implementation of a Quadtree with frustum culling
- AI : participate in the implementation of a FSM
- SPRITE animation
- Gameplay programming
- Screen Manager : intro, gameplay, pause, UI using texture
- Implementation of a 3D Sound using Fmod

The game is coded with C++, DirectX 9.0 and HLSL, Jiglib as a physique engine

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