Name: Aybars Turan
Software: Maya, Mudbox, Photoshop, Vray, ZBrush, UV Layout, Nuke
I created the base mesh in Maya.
Details added on Zbrush.
Hi-res topology created in 3D coat
Fine Details added and posed in Zbrush.
Textured and created displacement map in Mudbox.
I used Subsurface scattering and rendered in Vray.
Cargana has no eyes. He lives in under world caves like Bats.
He has huge ears that he can follow his directions with sound he makes.
I made sketches and clay maquattes for this creature before i start model.
Akin Bilgic for the HDRI and Micah Moore.
I hope you like it. Critics and comments are more than welcome.