The popular game of miniature golf is recast as a community social event as Knifeandfork installs a custom course that appropriates the museum’s unique architecture, utilizing both interior and exterior spaces and following multiple paths through MOCA's Grand Avenue campus. Visitors team up and utilize balls outfitted with RFID tags to show off their skills. The RFID golf balls trigger interactive surprises throughout the evening.
Knifeandfork attempts to merge two understood structures of social activity, miniature golf and museum-going. By playing the former in the space of the latter, participants détourne the museum itself into a site of physical competition, rowdy behavior, and cell phone use typically considered anathema. Further, rather than the exhibition galleries of the museum intended for public view, Emptiness emphasizes the private, hidden spaces of the museum. Participants get an inverted view of Arata Isozaki's acclaimed building as they play through the the boardroom, the roof-top overlooking Grand Avenue and the city, the office hallways of the Curatorial and Education departments, the mailroom, elevator and stairwell shafts, and down into the underground storage bays and loading docks, ignoring the display of art while exposing the inner workings of the museum and the people who run it.
Emptiness is Form (Golf and Donuts) also has a secondary layer of meaning relating to the philosophical question of holes. Each of the golf balls used by a participant is embedded with an RFID tag programmed with the participant's cell phone number. When a ball goes into a hole, a string of activities is triggered as an onsite donut chef is alerted to make a donut hole and in addition, the participant receives a phone call with a pre-recorded monologue on holes delivered by performance artist Nathan Phillips (participants were able to call Nathan back at his location in New York, expanding their engagement with the performance into yet another realm of activity). Engaging in a philosophical play on words and the absurd nature of interconnecting dissimilar activities, this particular minigolf setup is at its heart, a giant system for making donuts, fueled by its human participants. Golf is an event during which players ostensibly traverse a space and engage in the process of filling holes (putting balls into holes). In this particular game of golf and constructed system, every time you fill a hole, you make a hole (donut hole).