In this video Jack Menhorn shows a Wwise implementation demo he created that demonstrates:
-Switch Containers and Game Syncs used to change footstep surface sounds
-Distance based gameplay feedback and ambiences
-Pitch shifting of a Door Motor asset using a Game Sync
-Events (de)activating multiple sounds
-Here is a tutorial video on how I created the R2-Unit sounds using Massive: http://youtu.be/LxkhjvMuBaY
All sounds were designed by Jack Menhorn. All Star Wars images are copyright their respective owners and were used without permission for demonstration purposes only.
Special thanks to Damian Kastbauer for his feedback during the creation of this project.