“Architecture of Movement” is a multimedia dance performance that explores the boundary between physical and virtual space using manipulation of sound and 3D visualization via the performers body. The dancer, Laara Garcia, stands in front of a projection that uses the Kinect to sense the edges of her body and the graphics engine, Unity, to render effects that align to her body. Live sound is triggered using custom software by Pete Moss, using SuperCollider. The elements of the piece converge on emergent forms from improvisation as dance and musical phrases are deconstructed and reassembled. Key moments in the piece are cued by iPad application controlling visual events and sound levels.
The piece was performed at Rustique Studios for Interstitial Theater’s monthly video art exhibition on June 7th, 2012. After the performance, the audience was encouraged to interact with the installation as it cycled through the three different rendering phases.