Legend of Zelda: Skyward Sword Master Sword - modeled by me.

Model based off of Nintendo concept art:

Programs used:
Maya: modeling
Photoshop & NDo scripts: normal/ specular/ diffuse/ emit mapping
Marmoset: real-time rendering

I learned quite a bit while modeling this sword. One lesson learned was that Mudbox and normal maps aren't good for everything. Normal maps are for details. Maps are sometimes better to create in Photoshop. The lines used for the ribbons on the handle just weren't meant to be sculpted with Mudbox.
NDo is a great plugin for creating normal maps in Photoshop.

It is free:


Twilight Princess OST - Hyrule Field (Orchestral)

There is a more recent (way better) not-so-free version NDo2 which I haven't used:

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