A look at some of the features of the Pyro solver in Houdini 12. This explores the basic process used in the Pyro solver, and examines some of the key parameters. It looks also at the various noise and shaping operations, and, very briefly at the pyro shader.
A project file is available from sites.google.com/site/pqhoudinitutorial/
You can see some videos (not by me) on the Pyro Shader at sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25248&start=0&postdays=0&postorder=asc&highlight=
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