This video shows the Skeltrack Kinect example and has two parts: the first one shows how the regular skeleton joints tracking produces some jitters; the second part shows hows this jittery is corrected by enabling the new "smoothing" feature with a factor of 0.25.

The smoothing algorithm implemented is Holt's Double Exponential Smoothing. For more info about this feature and Skeltrack's 0.1.4 version, check out:

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