Giuseppe Torre: Concept / Art Director
Mark O'Leary: Graphic Designer - Openframework Programmer
Brian Tuohy : Network - Max/Msp Programmer
Danilo Tumminello: Logo
POLLEN is an interactive 3D audio/visual installation for any number of computers connected to the network. Specifically designed for large computer Lab, it aims at the regeneration of those spaces through the creation of a fully immersive multimedia art installation.
A 3D physics emulator library has been integrated into the 3D virtual world enabling pollen to collide and freely fly/bounce around. The four delimiting walls are fitted with narrow slits enabling the pollen to fly/bounce onto the adjacent computers (left/right/front/behind)
When the user move or pass in front of a computer the camera detects the movement triggering a small "earthquake" into the virtual environment, thus enabling the pollen to freely move as lifted in the wind.
Each computer , connected to its own speaker placed right next to it, will trigger an algorithmically generated sound when receiving one or many pollen from its neighbors. The displacement of the computers/speakers is responsible for the fully immersive 3D audio setup. Thus people can walk into the sound!
University of Limerick - Digital Media & Arts Research Centre - 11th December 2009
Universitá di Palermo - Facoltá di Scienze Politiche - Accademia di Belle Arti di Palermo - 17th -19th MArch 2010