We all want to engage with the story but what mechanisms can we use to do it? How can we play with what is presented to us? And who is creating play that is fun, engaging, part of the story world and in multiple places (both digital and physical). This panel brings together social impact, gaming and the story into one melting pot of creativity and fun.
Jamin Warren, co-founder of videogame arts and culture company Kill Screen
Margaret Robertson, Development Director at Hide & Seek
Nick Fortugno, game designer and educator
Michelle Byrd, Co-President at Games for Change