The sound diffused from four fixed speakers blends and bounces throughout the space so it's practically impossible to tell what aspect of the sound mix is due to your own movement. The room has its cantus firmus sound process. Each body in the room has its own sound process. As this player (AMK) moved about, notice that at one point (0:24) there's a cascade of chirrups which is a result of her accumulated energy (as measured by the accelerometers on her costume). But she does not notice this till a few moments later (0:34), at which point she begins to dip and weave, continuously varying her movement in order to develop her own repertoire of styles of movement that sculpt a "voice" for herself out of the combined sound processes running simultaneously in the environment. So this is not a matter of mapping particular gesture to a particular sound effect, but of continuous associations of continuous ranges of parameters shaping the continuous (in time) synthesis of sound.
(TGarden, Ars Electronica 2001)