Are games the teaching tool of the future?
Beth Hawkins & Micol Molinari, Science Museum
Futurecade is a game the Science Museum created to engage young people with science. Can a game be both fun and be used in a formal learning setting? Can a game lead to discussion about how science shapes our lives? What are the challenges in creating a digital learning resource for teenagers? And how can we support teachers to feel confident using digital games as a learning tool?
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?