Installation that we produced at Dpt. in collaboration with Baillat Cardell & fils for Ubisoft Quebec.
For this version of the installation we tweaked a few things and added mirrors, a lot of them!
The above video shows various scenes with the perspective controlled via the Kinect. The interactive 3D scenes give the impression to be a continuation of the room the user is in. This is done by using the technique of off-axis projection in realtime that simulates reality based on a constant viewing angle.
Built with openFrameworks and the Kinect SDK for Windows.
Check the openFrameworks' forum for more information about off-axis projection.
Musique / Music: Winner Louise
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