1.4 millions of particles, improved simulation parameters.
450 frames, Simulation time 1h 45 minutes (UPDATE!! With the new optimizations I made, now it takes just around 25 minutes for the whole simulation!)
The color is fixed on the particles once all of them are emitted, it's just particleIdx / numParticles
Next time I'll show how to export the particles and import them as nParticles so you can create a poly surface and render.