Created from concept to UDK deployment by five post-grad Seneca students, "Wastes" evokes a survivalist shelter in a post-apocalyptic wasteland. Gritty details such as rifle parts laid out on a concrete table, a collapsed highway overpass, and the clutter of found objects suggest the hard-boiled man who lives there.
Assets are created in 3DS Max and zBrush, textured in Photoshop and nDo2, and placed into the UDK engine for realtime environment. We designed this showcase game environment within five weeks for pre-production pipeline arrangements and conceptual schematics, five weeks for production, and a week for post-production and cinematics.
Blake Withers - Art Director, Environment Modeller - http://blake.withers.ca/
Tanya Kan - Producer, Environment Modeller - http://tanyacreative.com
Kolin "KC" Warren - World Builder, Environment Modeller - http://kolinwarren.com/
King Mugabi - Environment Modeller - http://3dmugabi.blogspot.ca/
Minh Nguyen - Environment Modeller - http://hellominh.blogspot.ca/