some more Volume Breaker testing was done here at Blur. This is before Bullet physics - so hopefully the simulation times will go down. The reasons for this test is the strict requirements rayfire puts on fracturing models. Alot of times we're getting decimated zbrush models to destroy, and the topology of these causes huge headaches. this test was done to see if VolumeBreaker can frag .. anything. And i'm happy to report, no matter the topology or polycount - VolumeBreaker will destroy it.
That being said, the simulation times can get mildly ridiculous.