This is my first fx demoreel...I used Max, Maya, Realflow, Maxwell Render in it...done both type of shots liveaction and cg..learn a lot during every project..specially in live-cg shot..for fx i used DMM(Maya), and Rayfire(Max) for geometry demolition...particles for creating debris and for dust(sprites)..Maya and Fumefx for fluids simulation(dust & smoke)...Realflow for water simulation...Maya hair system for dynamic rigging of Tentacles (the most amazing part of my R&D)...lighting & rendering for most of the shots I used mental ray in both max and Maya(IBL for live-cg)..and use Maxwell render(lighting, shading & rendering) for Realflow shot..very powerful software..PfTrack for tracking, fusion for compositing...modeling, texturing also done by me for all the shots except for one(lizard braking floor it is model and animation is from Max 2012 example file) and at last Premiere & After Effect for editing & presentation.. I am also exploring Houdini and Naiad...

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