Critical Gameplay is a collection of strategically designed video games. Each game asks the question, what do common game mechanics teach us? The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. Like Critical Cartography changes the way we perceive the world, critical gameplay seeks to offer alternate perspectives on the way we play.
Critical Gameplay was completed in partial fulfillment of the Master of Fine Arts in Electronic Visualization at University of Illinois, Chicago. The project involved the creation of 6 games in as many weeks. Shown here are the four games displayed at the Critical Gameplay exhibition in Chicago, Illinois, USA. Each game was designed and developed under rapid prototyping constraints (a few hours to as long as a weekend) and refined thereafter. The games were created by one person.
During the 3.5 hour exhibition, four video games were offered for play to the public. The hope was the initiation of an intellectual dialogue about the opportunities in unexplored gameplay mechanics. For more information please visit http://www.CriticalGameplay.com.
Poster was developer, designer, and artist for this project.