Robot animation is a new form of animation that has significant impact on human-robot interaction.
This video relates to and extends a paper we have published at the ACM/IEEE Human-Robot Interaction Conference 2012 (link below).
It is an exploratory video in which we go through Disney's 12 Principles of Animation, and attempt to demonstrate, in a simplified fashion, how they may contribute to atchieving better animation from robots.
It aims mostly at the HRI community, but also to all those who want to better understand about how the traditional principles of animation can relate to and be used in robots, even with their mostly rigid forms.
Some of the traditional principles were evolved into principles more suited for robot animation.
We first show an example of each traditional principle applied to a 3D stick-figure skeleton. However, the animations were designed not to correctly demonstrate the principles, but to illustrate examples of how they could be used in simple situations we could expect to find in robots (and therefore rely only on the motion of the skeleton).
Then we show examples of each of our proposed Principles of Robot Animation, as they could be applied in similar situations, both for the humanoid NAO robot, and for the EMYS robotic head. For EMYS we also show the animations developed for Ekman's six basic emotions, which were used in our study (documented in the paper)
Links:
LIREC: lirec.eu
Paper: gaips.inesc-id.pt/gaips/component/gaips/publications/showPublication/8/228
My profile @ GAIPS/INESC-ID: gaips.inesc-id.pt/gaips/component/gaips/people/displayPerson/8/33