Music Box is an artistic implementation of emergent behavior and its use to create music. The performance version of Music Box employs a flocking algorithm to display animated notes that rise from a written score, then move to create a distinctive flock-lead musical arrangement. The result is emergent sound; a musical arrangement directed by the visual representation of flocking.
Music box was started in 2005, and completed in 2008. It was written in the game engine, Blitz3D. It supports real time interaction, design time controls and 3-dimensional stereoscopic sound.
I am the developer/designer/artist on this project.