Aaron Miller presenting his work (in the video he is talking about his other project, Propoganda Machine).
"It’s about characters in a WWII video game; beneath that it’s also about people’s differences and how serious they take them. The visuals were generated using the Day of Defeat game engine. Apart from the game itself I used a piece of third-party software (SK Player) to generate the video from the original demo recordings (recorded in-game during online play; all action sequences were caught by chance), as well as Quicktime and Final Cut for assembly and editing purposes."
The piece is available at: