This is a compilation of some R&D tests I was doing to get close to a decent stunt man partial body burn. The early iterations (1-5) were using the OBJ model as the emitter source for the fire. The earliest of those having a glitch at the front of the model that was later resolved. Clips 6-8 I had switched over to using Vertex Maps instead and was getting way better results, buy just painting in the areas that I wanted to burn. It was just a matter of fine tuning the emission properties and dialing back some numbers to get the final result in clip 8.