Flight Dream Impact on Flight Simulation Success
An Artistic Approach to Field Dream Studies by Mert Akbal
As an artist I consider dreams as a medium of art. I try to transfer my dreams into my artistic works in different media. These experiments build the foundation of my artistic studies.
I had many flight experiences in my dreams. To translate flight dreams into waking reality I invented the Avian Flight Simulator in 2011. In Avian Flight Simulator the player can experience a flight similar to those in dreams, using his body. As the player flaps his arms in different positions, the first person view of the simulator gains height and accelerates forward. As the player leans his torso forward and backward or turns his arms left and right, the view rotates. The position of player‘s head, torso and hands are detected by an infrared camera (Microsoft Kinect) and processed through middleware software (Delicode NI-Mate). The processed data are implemented to the 3D simulation built in the graphic software (Blender3D). The 3D scene, where the simulation takes places, is a 3D model of one of my recent flying dreams.
This field study is made on 15.-16. September 2012 in Kunstmuseum Stuttgart, where I exhibited the Avian Flight Simulator in „International Forum for Psychomotoric/Performance/Interaction“ which is initiated and curated by Prof. Georg Winter, who makes a remarkable research on art in public space, body and space and interaction. The forum took place as a part of his exhibition in Kunstmuseum Stuttgart.
During the presentation of Avian Flight Simulator in the Museum, I made a survey with visitors for two days. I took notes regarding their age profile, playing duration and their success in the simulator. The survey was rather a work in process. I interviewed 48 people in total. On the second day I asked 23 of them an additional question about their flight dreams. Interestingly -but not surprisingly- I found a positive correlation between flight dreams and the success in the flight simulator control.