Breakdown of a planet implosion that I worked on while at Blur Studios. It was created in 3 weeks and done in 3dsMax.
-Hand cut planet peices with MBFracture
-All destruction done in Pflow with a script from Bobo that places geo to particle location.
-Fire and smoke done with FumeFX
-Rendered with variety of solutions (vray,scanline,mentalray,krakatoa).
-Krakatoa was used for dust and etheral effects.