Battleship: all destruction coming from the ground and into the ground. building the system to shred all of the hallway. for better encoded video check out this video: vimeo.com/46120819# or vimeo.com/46907473
Cowboys and aliens: dust and damage smoke, better video here: vimeo.com/34813891
Battle Los Angeles: thruster system, dust and debris, craft smashing through gas station canopy. for nicer video encoding: vimeo.com/46907473
Invictus: tools to allow artists to interact with the crowd system. tools to assist lighters deal with the rendering of the crowds.
scull simulation, set modeling and texturing, scull fracturing.
EA Need for Speed Shift 2 cinematic, smoke / dust, flames
Daybrakers: fracturing and simulation of all elements in shots. Animating burn and disintegration for the shots 2420 2450 2470 2490
for those interested general tools used for the work.
My tasks were only using Houdini. Effects done with Houdini, except for the flames in Daybrakers, the space craft in Battle Los Angeles and Cowboys and aliens were rendered in XSI. only the atmospheric effects in the Need for speed shift were made with Houdini, all other work in XSI. Nuke was used to composite all work except for Daybrakers that used shake.