This is a response to a question on c4dcafe where the questioner asked for a way to fragment
a SweepNurb object with TP. There are a couple of ways for disintegrating objects in C4D.
The one in the video works especially good if your poly/point count changes over time.
The key concept involves breaking up the polygons from each other, cloning TParticles onto them,
making a copy of the original polygons and then inheriting the TP Motion with an Inheritance Effector.
You could refer to this setup as Polygon to Particle :-)

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