One thing I missed in Maya is a simple way of adding secondary motion to objects automatically, like Cactus Dans 'CD Spring constraint' in Cinema 4D. I've tried various tools in Maya for this that use dynamics, or cloth/hair solvers but none seem that simple to set up or use, so after some experimenting I came up with my own method, using Mayas Jiggle Deformer and some MEL to hook everything up. What I like about this is that it's fast and simple to set up, is cacheable and has a good range of control to give different kinds of automatic secondary motion. The end result is giving dynamic motion on a transform level rather than distorting the shape of a mesh as Jiggle deformers usually do, so this can be used on character controllers etc.

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