Miko is a custom vj solution build to process images in real time within a simulation enviroment,
Every image is decomposed in to key elements and recreated using various fields of data.
The sampled pixel data is used to drive a fluid simulation, with image recognition layered on top. Custom vector maps are derived to let elements `search` each other. The results can be displayed using fields, particles , geometry and image data.
A midi device can be used to control parts of the simulation and application. Various controls can be mapped such as particle decay rate, feature selection, image selection, vector map selection, particle count etc. A bpm counter is included to sync images and triggers to a feed of music.
This demo was recorded live and ran at about 60-150 fps on a mid range desktop.
Music is taken from the album: Sommer, by Deepchord. Track: Cruising Towards Dawn
Build using OpenFrameworks and OpenCV
For more information visit: apileofgrains.nl/category/miko/